SatC Ranking
SatC Ranking
About SatC Ranking

Sorcerers at the Core Ranking is a community-driven project created by fans of Sorcery: Contested Realms that focuses on providing a competitive environment for players of all skill levels. We aim to create a space where players can connect, compete, and improve their skills.

We’re not affiliated with or endorsed by Erik’s Curiosa Ltd. — we simply share a passion for the game and aim to support the community with tools, rankings, and event tracking. All rights to Sorcery: Contested Realms and its related intellectual property — including card art, logos, and trademarks — remain with Erik’s Curiosa Ltd. and/or the original artists. Learn more at curiosa.io .

We are always looking for ways to improve our platform and make it more accessible to players of all skill levels. If you have any suggestions or feedback, please feel free to reach out to us.

Frequently Asked Questions

Sorcerers at the Core Ranking is a community-driven platform designed to provide a competitive environment for players of all skill levels. Players can join tournaments, log matches with others, and receive automatically calculated ELO ratings based on their performance. Our goal is to create a space where players can connect, compete, and continuously improve their skills.

Sorcerers at the Core is a community of players who are passionate about competitive gaming. We strive to create a welcoming and inclusive environment for all players.

Our goal is to provide a platform where players can connect, compete, and improve their skills.

  • We are dedicated to fostering a positive, supportive, and inclusive community where players of all backgrounds and skill levels can connect, compete, and improve their skills.
  • We are committed to providing a safe environment that ensures everyone has the opportunity to participate in competitive gaming.
Values:
Learn
Sorcery: Contested Realm can be a complex game. We help new players get familiar with basic concepts, teach draft and sealed format strategies, and support players who want to hone their skills.
Connect
Community is a big part of what makes Sorcery: Contested Realm special. We create opportunities for players to meet and share the love for the game, both online and offline. Connect with players, trade cards and play. Connect with sorcerers on Discord .
Play
This is what it is all about. Find opportunities to play Sorcery: Contested Realm offline and online. Join our monthly league, come play at our physical and digital events and find local game stores that host Sorcery tournaments. See events .

Find out more about SatC at sorcerersatthecore.com

Yes! We have a Discord server where players can connect, compete, and improve their skills. You can join our Discord server by clicking the link below:

Join our Discord

ELO is a rating system used to calculate the relative skill levels of players in two-player games such as chess. The system was invented by Arpad Elo, a Hungarian-American physics professor, and is named after him.

In the ELO system, each player has a rating that represents their skill level. When two players compete, the outcome of the match determines how their ratings change. If a higher-rated player wins, they gain fewer points than if a lower-rated player wins. This means that the ELO system rewards players for winning against stronger opponents and penalizes them for losing to weaker opponents.

The ELO system is widely used in competitive gaming and is considered to be one of the most accurate ways to measure player skill levels. It is used by many online gaming platforms, including chess.com and League of Legends.

At Sorcerers at the Core, we use the ELO system to track player rankings and match results. We believe that this system provides a fair and accurate way to measure player skill levels and ensure that matches are competitive.

If you have any questions about how ELO is tracked or how it works, please feel free to reach out to us. We are always happy to provide more information and help players understand the system. You can also find more information about the ELO system on the Wikipedia page .

All players start with an ELO rating of 1200 for each of the game types, by default.

The ELO rating is updated after each match based on the outcome of the match and the ratings of the players involved.

The ELO calculation is based on the following parameters:

  • player rating: The player's current ELO rating, which is a measure of their skill level.
  • k-factor: The k-factor is a constant that determines how much a player's rating changes after a match. A higher k-factor means that a player's rating will change more after a match, while a lower k-factor means that a player's rating will change less.
  • expected score: The expected score is the probability of a player winning a match based on their current rating. It is calculated using the formula: 1 / (1 + 10^((opponent_rating - player_rating) / 400))
  • actual score: The actual score is the outcome of the match, where 1 represents a win, 0.5 represents a draw, and 0 represents a loss.
  • new rating: The new rating is calculated using the formula: new_rating = player_rating + k_factor * (actual_score - expected_score)

The K-factor is currently set to 32, which is a common value used in many ELO systems. This means that a player's rating will change by up to 32 points after a match, depending on the outcome.

If you have any questions about the ELO calculation or how it works, please feel free to reach out to us. We are always happy to provide more information and help players understand the system.

Beta

Please note that as our platform is new, we may need to reorganize things along the way.

While we're committed to preserving match history, there may be adjustments to ELO scores.

We'll keep you updated on any major changes via Discord, thank you for your understanding!

Please report any bugs or issues via Discord. Your feedback is highly valued.

Please contact us via Discord or email us at [...]