Sorcerers at the Core Ranking is a community-driven project created by fans of Sorcery: Contested Realms that focuses on providing a competitive environment for players of all skill levels. We aim to create a space where players can connect, compete, and improve their skills.
We’re not affiliated with or endorsed by Erik’s Curiosa Ltd. — we simply share a passion for the game and aim to support the community with tools, rankings, and event tracking. All rights to Sorcery: Contested Realms and its related intellectual property — including card art, logos, and trademarks — remain with Erik’s Curiosa Ltd. and/or the original artists. Learn more at curiosa.io .
We are always looking for ways to improve our platform and make it more accessible to players of all skill levels. If you have any suggestions or feedback, please feel free to reach out to us.
Sorcerers at the Core Ranking is a community-driven platform designed to provide a competitive environment for players of all skill levels. Players can join tournaments, log matches with others, and receive automatically calculated ELO ratings based on their performance. Our goal is to create a space where players can connect, compete, and continuously improve their skills.
Sorcerers at the Core is a community of players who are passionate about competitive gaming. We strive to create a welcoming and inclusive environment for all players.
Our goal is to provide a platform where players can connect, compete, and improve their skills.
Find out more about SatC at sorcerersatthecore.com
Yes! We have a Discord server where players can connect, compete, and improve their skills. You can join our Discord server by clicking the link below:
ELO is a rating system used to calculate the relative skill levels of players in two-player games such as chess. The system was invented by Arpad Elo, a Hungarian-American physics professor, and is named after him.
In the ELO system, each player has a rating that represents their skill level. When two players compete, the outcome of the match determines how their ratings change. If a higher-rated player wins, they gain fewer points than if a lower-rated player wins. This means that the ELO system rewards players for winning against stronger opponents and penalizes them for losing to weaker opponents.
The ELO system is widely used in competitive gaming and is considered to be one of the most accurate ways to measure player skill levels. It is used by many online gaming platforms, including chess.com and League of Legends.
At Sorcerers at the Core, we use the ELO system to track player rankings and match results. We believe that this system provides a fair and accurate way to measure player skill levels and ensure that matches are competitive.
If you have any questions about how ELO is tracked or how it works, please feel free to reach out to us. We are always happy to provide more information and help players understand the system. You can also find more information about the ELO system on the Wikipedia page .
All players start with an ELO rating of 1200 for each of the game types, by default.
The ELO rating is updated after each match based on the outcome of the match and the ratings of the players involved.
The ELO calculation is based on the following parameters:
1 / (1 + 10^((opponent_rating - player_rating) / 400))
new_rating = player_rating + k_factor * (actual_score - expected_score)
The K-factor is currently set to 32, which is a common value used in many ELO systems. This means that a player's rating will change by up to 32 points after a match, depending on the outcome.
If you have any questions about the ELO calculation or how it works, please feel free to reach out to us. We are always happy to provide more information and help players understand the system.
Please contact us via Discord or email us at [...]